- Pages: 138
- Formats: PDF
- Author: Daniel Schwarz
- Publish Date: August 2, 2018
- Chapter 1: What is UX Design?
- Chapter 2: Design Principles
- Chapter 3: Accessibility
- Chapter 4: Usability
- Chapter 5: Visual Design
- Chapter 6: Responsive Web Design
- Chapter 7: Mobile App Design
- Chapter 8: Rapid Prototyping
- Chapter 9: Usability Testing
- Chapter 10: UI Design Tools
- Chapter 11: Design Sprints
- Chapter 12: Image Exports (coming soon as a free update)
- Chapter 13: Cognitive Biases (coming soon as a free update)
- Chapter 14: Ethical Design & GDPR (coming soon as a free update)
- Chapter 15: Getting a Job as a Designer (coming soon as a free update)
About the Author
Hello 👋. I’m Daniel Schwarz, the author.
Perhaps you know me as a writer at .net Magazine, Web Designer Mag, Creative Market, or Designmodo—a design blog editor at Toptal (ex) or SitePoint—or maybe from some of my work with brands such as InVision, Adobe, Kayako, and TransferWise.
I design and code things, but my focus is teaching UX design.
If you consider yourself a beginner, this UX book is for you.
About the Book
We teach UX design with the belief that UI is a subset of UX (this includes visual design too, and even customer service, because let’s be real, every touchpoint in the customer journey is an opportunity to deliver exceptional UX). While there’s a tonne of debate as to whether the role of UI designer and UX designer should be kept separate, we believe that there’s no right or wrong answer as long as designers are aligned with their team and are actively working towards the same user and business objectives.
Designers sometimes refer to this as full stack UX design, and even though we won’t dive into any practical examples in this UX book (we absolutely will in other books), we will cover UX design, UI design, and visual design in the theoretic sense. We’ll also talk about the fundamentals of usability and accessibility before exploring how we can apply these UX fundamentals to both responsive web design and mobile app design.
Towards the end of the book we’ll touch on rapid prototyping, usability testing, and also some of the UI design tools that top designers are using today. In the final chapter we’ll conclude everything we’ve read by learning how to conduct a design sprint, a 5-day methodology consisting of user research, iteration, and user testing in an effort to solve UX and validate ideas without wasting too much time, or spending any money.
But here’s the thing…
Like any with any role, it’s not all ice cream and mermaids. Some aspects of design are significantly more fun than others, and for many of us, visual design is the most exciting. Even after a decade of working as a UI/UX designer, I often feel compelled to forget everything I know about UX and skip straight to visuals and high-fidelity design.
While this beginner UX book covers fairly basic concepts, even intermediate UI/UX designers could benefit from a reminder/refresher of what it really means design UX.
Have a question? Just ask 👌
Email me directly — cheerio [at] mrdaniels [dot] ch.
Daniel Schwarz is a digital designer, web developer, and maker by background, but a writer, editor, 3x author, and teacher at heart. Currently a design blog editor at Toptal and SitePoint, writer at .net Magazine and Web Designer Magazine, but occasionally a collaborator with top design companies such as Adobe and InVision.